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Games (itch.io) LinkedIn Instagram
I'm a game designer and 3D artist. With an MFA in Game Design and a background in startup agility, I bridge the gap between creative vision and technical execution.
Game Design | Technical Art | 3D Modeling | Asset Integration | World Building | Team Collaboration | Creative Direction | Problem Solving
Core Skills: Level Design | Gameplay Systems | Lighting & Rendering | Shader Development | Procedural Tools | Optimization
Game Engines: Unity | Unreal Engine | Godot | Marmoset Toolbag | Steamworks Integration
3D & Design Tools: Maya | ZBrush | Substance 3D | Blender | Photoshop | Illustrator | Three.js | Fusion 360 | Marvelous Designer
Scripting & Technical Tools: Python | C# | Blueprints | Git | Blender Scripting | Material Editor | Node-Based Workflows
2024-WIP
Yet another night at Cherry Hill, a casket arrives. The phone rings—two pallbearers are sent. One hand for one man, navigate through the cemetery and deliver the dead to their destination… at The Hilltop Funeral.
2023
‘Phoenix and Turtle’ distills the fighting game genre down to its simplest mechanics. With just three controls, engage in the duel of truth and beauty that rewards wit and strategic play.
2022
Dive into the immersive and exhilarating game of The World’s Waters, a video game crafted by a team of three. In this innovative gaming experience, the physical interactivity of an electronic balancing board becomes your gateway to controlling a dynamic avatar as you race across the water surface.
Players engage their core muscles and test their physical dexterity to maintain stability on the virtual water. The responsive and intuitive controls combined with a motorized haptic feedback system, mimic real-world movements.
2022
Worked with a team of five to design and curate a unique interactive experience involving a large scale. The team used CAD to create concept designs of the installation and the experience.
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© 2024 Isamu Nakagawa. All rights reserved.